[csaa-forum] EXTENDED CFP: Code - A Media, Games & Conference, Swinburne University, Melbourne, Aus
Lawson Fletcher
lawson at soundofruins.net
Tue Jun 12 17:10:38 CST 2012
EXTENDED Call for Papers and Creative Works ***ABSTRACTS DUE FRIDAY 22
JUNE 2012***
CODE - A Media, Games & Art Conference
21-23 November 2012
Swinburne University of Technology
Melbourne, Australia
KEYNOTE SPEAKERS
Jussi Parikka - Reader, Winchester School of Art
Christian McCrea - Program Director for Games, RMIT University
Anna Munster - Associate Professor at the College of Fine Arts, UNSW
Due to a number of requests we've decided to EXTEND THE DEADLINE for CODE.
We're also delighted to announce two Masterclasses are now confirmed for
the event:
'Media Archaeology Masterclass' with Jussi Parikka
'Game Design Masterclass' with Christian McCrea
More details on these events will be posted to the website:
http://code2012.wikidot.com
In the meantime, get submitting if you haven't already!
DESCRIPTION
Code can be defined in two distinct but related ways: as an underlying
technological process, a set of rules and instructions governing, for
instance, the permutations of all those 0s and 1s obscured behind user
interfaces, but also as a cultural framework navigated and understood
socially and performatively, as is the case with legal, social and
behavioural codes. As an operative principle, code's significance thus
extends far deeper than its current digital manifestation. For this
conference, we invite submissions of papers and creative works that
consider the role of code as a simultaneously material and semiotic force
that operates across the wider cultural, social and political field, with
particular emphasis on media, games and art.
Code is the invisible force at the heart of contemporary media and games,
routinely obscured by the gadget fetish of breathless tech marketing and
scholarly focus on more visible social and technical interfaces. With the
recent material turn in media studies and the refinement of new approaches
including software studies and platform politics, which emphasise
interrogating the formal characteristics and underlying technical
architecture of contemporary media, the time has come to bring code out
into the open.
The conference theme is also an opportunity to reflect on how, as academics
and creative practitioners, we often participate in but can also challenge
the disciplinary and institutional codes that can arbitrarily separate
these domains. CODE will be a transdisciplinary event that brings media
studies, media arts and games studies into dialogue through individual
papers, combined panels, master classes and an included exhibition.
THEMES
We welcome submissions related to any aspect of code in all its diversity.
Possible considerations might include, but are not limited to:
- Code and the in/visible
- Code and/as ideology
- Coding the disciplines
- The deeper history of code
- Code and the public/private
- Code and other laws of media
- Security codes
- Code and agency
- Bodies in code
- Failures of code
:: For further discussion, please view the conference website:
http://code2012.wikidot.com
CREATIVE WORKS
Code operates, as if by stealth, beneath the materiality of networked media
performances, software art, games, mobile apps, locative and social media.
But code also presents artists, performers and creative practitioners with
opportunities to construct innovative hybrid media forms that can extend
our understanding of contemporary art practice. >From video installations
in the 1960s, through to sophisticated interactive media and augmented
reality applications, artists have arguably been at the forefront of
innovation, adopting the language of the computer to forge new creative
frontiers. We invite contributions that examine the creative potential of
code, including but not limited to, the implications of code for
contemporary art/ists, code as art and/or performance, code as avant-garde,
virus and anti-art.
The CODE conference will include a thematic exhibition. We are seeking
submissions of screen-based works, pervasive games, and locative media
projects that respond to the conference themes. Projected and performance
works will also be considered.
SUBMISSIONS
- Individual 20 minute paper presentations: 300 word abstract.
- Panel submissions: panel submission should include three/four individual
abstracts of 300 words, a panel title, and a 200 words rationale for the
panel as a whole.
- Artists should submit a 250 word outline of the proposed creative work
including links to supporting documentation (10 stills or up to 3 minutes
of video).
***All submissions are now due Friday 22 June and should be emailed to
codeconference at groupwise.swin.edu.au ***
Please include your name, affiliation, contact details, and a brief bio.
A special journal issue or edited collection on the conference theme is
planned.
FURTHER INFORMATION
- Conference website: http://code2012.wikidot.com (includes venue and
registration information, thematic discussion, reading list, etc.)
- Contact: codeconference at groupwise.swin.edu.au
--
Lawson Fletcher
PhD Candidate, The Swinburne Institute for Social Research, Swinburne
University
soundofruins.net | @lawsonfletcher
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.cdu.edu.au/pipermail/csaa-forum/attachments/20120612/d967e441/attachment.html
More information about the csaa-forum
mailing list