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<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Virtual Production: What’s Real?</span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Call for Abstracts</span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><i><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">for a proposed edited book collection</span></i><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">.</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Deadline for abstracts: Monday 15<sup>th</sup> May 2023</span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Virtual Production (VP) represents one of the most significant transformations to the way screen content is written, developed and produced. Its
significance to new screen-making processes is clearest in the upending of much of the work in visual effects from post-production to pre-production. These transformations flow through to how creative work is conceptualized and developed allowing for the meticulous
planning of scenes to accommodate the mixture of photorealistic sets, displayed on large LED walls, with physical sets. VP reorientates the way film, television and animation artists work with their stories, offering room for exploration by way of granting
them greater flexibility to visualize shots and mise-en-scene before anyone has stepped foot on set. And yet, a new type of creative and organizational discipline enters screen production, lessening the opportunity for spontaneity and happenchance.
</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Issues of sustainability and ethical uses of resources are of emerging concern. The computational power and resource hungriness of VP is of interest:
while it lessens the need to ‘travel’ to locations, it draws on minerals that are being severely depleted. Start-ups drive its economies, as do the transnational media conglomerates who invest in its technologies. VP is driven by innovators and by the demands
of entertainment capitalism. </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">The issues that VP gives rise to are not simply or singularly to do with transformations in production, however. VP challenges conventional notions
of realism and what can be considered a pro-filmic event. Its seamless virtual reality blends with the physical environment, making it difficult to discern the differences between them. Light, colour, texture and definition are given new properties and intensities.
VP dematerializes the ‘grain’ of film and yet can add any amount of weight and texture to the screen image. VP’s ‘Volume’ and 3D engines are the God Particles of screen art: they can bring into existence new worlds and new realities, extending the very borders
and boundaries of what can be filmed, animated and represented. </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">While animation and animated visual effects have enabled such approaches for several decades, the seamless, situated and real-time processes of VP
are of increasing significance. Animated actors and visual effects, alongside the gaming cultures that have newly emerged, sees animation and VP connected in new and profound ways.</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">The very nature of ‘on screen’ acting and performance is also transformed by VP: actors are asked to perform in Volume environments, enmeshed in
the live visualisation, and yet they are also ontologically removed from ‘physical’ interactions in the tangible environment. On the one hand, actors are drawn further from a physical location into a virtual illusion. Their dress, costume and props can all
be created in post-production, leaving them partly in ‘rehearsal’ mode. On the other hand, the immersive power of that illusion brings their performance closer to the environment, creating verisimilitude within the represented reality, a real time connection
difficult to create in previous green screen environments. </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Their perception of ‘realism’ and of acting is arguably transformed by these processes.</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Audiences find themselves drenched in these new VP realities: on the one hand, making the spectacular seem ordinary, and on the other, offering fully
immersive and sensorial viewing encounters. VP enacts a new type of virtualised human.
</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">In VP, questions of representation seem to be equalized, particularly in relation to race and ethnicity. Systems such as Disney Research Studios
and ILM’s <i>Medusa</i> purports to capture ‘true skin pigmentation, colour texture maps, luminosity, and blood flow of the actor’s face’ (Anon, 2020). Virtual film production thus seems to remove light skin tone as its default setting, democratising the way
different coloured bodies are captured. Nonetheless, the virtual nature of such representations may act to remove them from indexical reality/realism, so that these non-white bodies are witnessed or viewed as
<i>passing</i> through the technology - there and not there at the same time. This hyperreal passing would undermine their significance as affective racial registers, inviting a type of ‘toxic empathy’ (Nakamura, 2019) from the viewer.</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">In this call for papers, we seek contributions that look at one or more of these six central aspects of VP:</span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">1. Transformations to the way screen content is written, developed and produced.</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">2. The concerns of entertainment capital, the environment, and soft power.</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">3. Questions and issues of realism and performance.</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">4. Reception: viewing ‘ordinary’ and immersive worlds. The virtualisation of the viewing experience.</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">5. Questions and issues of representation.
</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">6. The evolving uses, roles and perception of animation (CGI environments, animated actors and animated visual effects) in VP productions.</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">We take the screen to include film, television, animation, and, more broadly, its expanded dimensions found in installations, gallery films, and
the new modes and modalities of exhibition. We welcome abstracts that take one or more of these forms/technologies/sites as their case study.</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Indicative Topics include but are not limited to: </span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Perceptions of reality and realism in a VP environment </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Cinematography and volumetric performance</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Method and performance in VP</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">VP and the reshaping of the creative process</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">VP and environmental concerns</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">VP and entertainment capitalism</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">The ‘spectacle’ of VP: awe, wonder, plasticity
</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Sounding VP</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">The aesthetics of VP: light, colour, grain and scale
</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">VP and representations of gender, race and ethnicity</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Photogammetry and place: uncoupling time and space</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Digital assets, simulacra and simulacrums</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">The relationship between, and the impact of, game, animation, and/or live concert industries and technologies in VP</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Audience Interactivity and VP: affects and effects</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Animated worlds and VP: immersion, explosion, hybridity</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">VP and genre: old and new forms of hybridity</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Post-production and VP: computational logic and the end of ‘error’</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Abstracts:</span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Should include title, 350 words summary, and a brief bio.</span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Deadline for abstracts: Monday 15<sup>th</sup> May 2023</span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Submitted to:</span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Sian Mitchell:<b>
</b><a href="mailto:sian.mitchell@deakin.edu.au"><b>sian.mitchell@deakin.edu.au</b></a><b>
</b></span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Colin Perry:
<a href="mailto:colin.perry@deakin.edu.au">colin.perry@deakin.edu.au</a> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Sean Redmond:
<a href="mailto:s.redmond@deakin.edu.au">s.redmond@deakin.edu.au</a> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Lienors Torre:
<a href="mailto:lienors.torre@deakin.edu.au">lienors.torre@deakin.edu.au</a> </span>
<span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><i><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US">Members of the Deakin Motion Lab, Deakin University, Australia</span></i><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:12.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"> </span></b><span style="font-size:11.0pt;mso-ligatures:standardcontextual;mso-fareast-language:EN-US"><o:p></o:p></span></p>
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