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<p class="MsoNormal">Apologies for cross posting.<o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">Call for Papers:<o:p></o:p></p>
<p class="MsoNormal"><b><span style="font-size:13.0pt"><o:p>&nbsp;</o:p></span></b></p>
<p class="MsoNormal"><b><span style="font-size:13.0pt">Gaming Disability: Disability perspectives on contemporary video games&nbsp;
<o:p></o:p></span></b></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-fareast-language:EN-AU"><o:p>&nbsp;</o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-fareast-language:EN-AU">Edited by Dr Katie Ellis, Dr Mike Kent &amp; Dr Tama Leaver<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-fareast-language:EN-AU">Internet Studies, Curtin University<o:p></o:p></span></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">Abstracts Due 15 February 2017<o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">Video games are a significant and still rapidly expanding area of popular culture. Media Access Australia estimated that in 2012 some twenty percent of gamers were people with a disability, yet, the relationship between video gaming, online
 gaming and disability is an area that until now has been largely under explored. This collection seeks to fill that gap. We are looking for scholars from both disability studies and games studies, along with game developers and innovators and disability activists
 and other people with interest in this area to contribute to this edited collection.<o:p></o:p></p>
<p class="MsoNormal">We aim to highlight the history of people with disabilities participating in video games and explore the contemporary gaming environment as it relates to disability.&nbsp; This exploration takes place in the context of the changing nature of
 gaming, particularly the shift from what we might consider traditional desktop computer mediation onto mobile devices and augmented reality platforms. The collection will also explore future possibilities and pitfalls for people with disabilities and gaming.
<o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">Areas of interest that chapters might address include<o:p></o:p></p>
<p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1">
<![if !supportLists]><span style="font-family:Symbol"><span style="mso-list:Ignore">&middot;<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>Disability narratives and representation in gaming<o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1">
<![if !supportLists]><span style="font-family:Symbol"><span style="mso-list:Ignore">&middot;<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>Accessibility of gaming for people with disabilities<o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1">
<![if !supportLists]><span style="font-family:Symbol"><span style="mso-list:Ignore">&middot;<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>Mods, hacks and alterations to games and devices for and by people with disabilities<o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1">
<![if !supportLists]><span style="font-family:Symbol"><span style="mso-list:Ignore">&middot;<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>Augmented reality games and disability<o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1">
<![if !supportLists]><span style="font-family:Symbol"><span style="mso-list:Ignore">&middot;<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>Disability gaming histories<o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1">
<![if !supportLists]><span style="font-family:Symbol"><span style="mso-list:Ignore">&middot;<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>Mobile gaming platforms and disability<o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1">
<![if !supportLists]><span style="font-family:Symbol"><span style="mso-list:Ignore">&middot;<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>Specific design elements (such as sound) in terms of designing accessible games
<o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1">
<![if !supportLists]><span style="font-family:Symbol"><span style="mso-list:Ignore">&middot;<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>Gaming, television and disability<o:p></o:p></p>
<p class="MsoListParagraphCxSpLast" style="text-indent:-18.0pt;mso-list:l0 level1 lfo1">
<![if !supportLists]><span style="font-family:Symbol"><span style="mso-list:Ignore">&middot;<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span></span><![endif]>Future directions for disability and gaming<o:p></o:p></p>
<p class="MsoNormal">&nbsp;&nbsp;&nbsp;&nbsp; <o:p></o:p></p>
<p class="MsoNormal">Submission procedure:<o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">Potential authors are invited to submit chapter abstracts of no more than 500 words, including a title, 4 to 6 keywords, and a brief bio, by email to Dr Mike Kent &lt;m.kent@curtin.edu.au&gt; by 15 February 2017. (Please indicate in your proposal
 if you wish to use any visual material, and how you have or will gain copyright clearance for visual material.) Authors will receive a response by 15 March 2016, with those provisionally accepted due as chapters of approximately 6000 words (including references)
 by 15 June 2016. If you would like any further information, please contact Mike Kent.<o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">About the editors:<o:p></o:p></p>
<p class="MsoNormal">The editors are all from the Department of Internet Studies at Curtin University and have a history of successfully publishing edited collections in the areas of and gaming, disability, and new media.
<o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal"><em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white;font-style:normal">Dr Katie Ellis
</span></em>is an Associate Professor and Senior Research Fellow in the Department of Internet Studies at Curtin University. Her research focuses on disability and the media extending across both representation and active possibilities for social inclusion.
 Her books include <i>Disability and New Media</i> (2011 with Mike Kent), <i>Disabling Diversity</i> (2008),
<i>Disability, Ageing and Obesity: Popular Media Identifications</i> (2014; with Debbie Rodan &amp; Pia Lebeck),
<i>Disability and the Media</i> (2015; with Gerard Goggin), <i>Disability and Popular Culture</i> (2015) and her recent edited collection with Mike Kent
<em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white">Disability and Social Media: Global Perspectives
</span></em><em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white;font-style:normal">(2017)</span></em>.
<o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">Dr Mike Kent is a senior lecturer and Head of Department in the Department of Internet Studies at Curtin University. Mike&#8217;s research focus is on people with disabilities and their use of, and access to, information communication technology
 and the Internet. His other area of research interest is in higher education and particularly online education, as well as online social networking platforms.
<em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white;font-style:normal">H</span></em>is book, with Katie Ellis,
<i>Disability and New Media </i>was published in 2011 and his edited collection, with Tama Leaver,
<em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white">An Education in Facebook? Higher Education and the World&#8217;s Largest Social Network,</span></em><em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white;font-style:normal"> was released
 in 2014. His latest edited collection, with Katie Ellis, </span></em><em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white">Disability and Social Media: Global Perspectives</span></em><em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white;font-style:normal">
 is available 2017, along with his forthcoming edited collections </span></em><em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white">Massive Open Online Courses and Higher Education: What went right, what went wrong and where to now</span></em><em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white;font-style:normal">,
 with Rebecca Bennett and </span></em><em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white">Chinese Social Media Today: Critical Perspectives</span></em><em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white;font-style:normal"> with
 Katie Ellis and Jian Xu. </span></em><o:p></o:p></p>
<p class="MsoNormal"><o:p>&nbsp;</o:p></p>
<p class="MsoNormal">Dr Tama Leaver is an Associate Professor in the Department of Internet Studies at Curtin University. He researches online identities, digital media distribution and networked learning. He previously spent several years as a lecturer in
 Higher Education Development, and is currently also a Research Fellow in Curtin&#8217;s Centre for Culture and Technology. His book
<i>Artificial Culture: Identity, Technology and Bodies</i> was released through Routledge in 2012 and his edited collections
<em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white">An Education in Facebook? Higher Education and the World&#8217;s Largest Social Network</span></em>, with Mike Kent,
<em><span style="font-family:&quot;Calibri&quot;,sans-serif;background:white;font-style:normal">was released in 2014 through Routledge</span></em>, and
<i>Social, Casual and Mobile Games: The Changing Gaming Landscape</i>, with Michele Wilson, was released through Bloomsbury Academic in 2016.<o:p></o:p></p>
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