<div dir="ltr"><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif">Hi Everyone,</font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif"> </font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif">Michele Willson and I are delighted to announce that our collection <i>Social, Casual and Mobile Games: The Changing Gaming Landscape</i> has been released by Bloomsbury Academic.</font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif"> </font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif">Here’s a quick blurb, the contents and contributors:<br></font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif"></font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif"> </font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif"><span style="color:black">Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. </span><i style="font-stretch:inherit">Social, Casual and Mobile Games</i> explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including <i style="font-stretch:inherit">Candy Crush Saga, Angry Birds</i>, and <i style="font-stretch:inherit">Ingress</i>), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.</font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><span style="color:black"><font face="arial, helvetica, sans-serif"> </font></span></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;background-image:initial;background-repeat:initial"><span style="color:rgb(47,47,47)"><font face="arial, helvetica, sans-serif">Contents</font></span></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;background-image:initial;background-repeat:initial"><span style="color:rgb(47,47,47)"><font face="arial, helvetica, sans-serif">1. Social networks, casual games and mobile devices: the shifting contexts of gamers and gaming / Tama Leaver and Michele Willson</font></span></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;outline:0px;background-image:initial;background-repeat:initial"><font face="arial, helvetica, sans-serif"><u><span style="color:rgb(47,47,47)">Part I: The (New?) Gaming Landscape</span></u><span style="color:rgb(47,47,47)"></span></font></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;outline:0px;background-image:initial;background-repeat:initial"><span style="color:rgb(47,47,47)"><font face="arial, helvetica, sans-serif">2. Who are the casual gamers? Gender tropes and tokenism in game culture / Lina Eklund<br></font></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">3. Between aliens, hackers and birds: non-casual mobile games and casual game design / </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Brendan Keogh<br></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">4. Casual gaming: the changing role of the designer / </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Laureline Chiapello<br></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">5. Discussions with developers: F2Play and the changing landscape of games business development / </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Tom Phillips</span></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;outline:0px;background-image:initial;background-repeat:initial"><font face="arial, helvetica, sans-serif"><u><span style="color:rgb(47,47,47)">Part II: Reasons to Play</span></u><span style="color:rgb(47,47,47)"></span></font></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;outline:0px;background-image:initial;background-repeat:initial"><span style="color:rgb(47,47,47)"><font face="arial, helvetica, sans-serif">6. The sociality of asynchronous gameplay: social network games, dead-time and family bonding / Kelly Boudreau and Mia Consalvo<br></font></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">7. Digital affection games: cultural lens and critical reflection / </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Lindsay Grace<br></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">8. Mobile games and ambient play / </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Larissa Hjorth and Ingrid Richardson<br></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">9. Affect and social value in freemium games / </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Fanny Ramirez</span></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;outline:0px;background-image:initial;background-repeat:initial"><font face="arial, helvetica, sans-serif"><u><span style="color:rgb(47,47,47)">Part III: Locative Play</span></u><span style="color:rgb(47,47,47)"></span></font></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;outline:0px;background-image:initial;background-repeat:initial"><span style="color:rgb(47,47,47)"><font face="arial, helvetica, sans-serif">10. Riding in cars with strangers: a cross-cultural comparison of privacy and safety in Ingress / Stacy Blasiola, Miao Feng and Adrienne Massanari<br></font></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">11. Playful places: uncovering hidden heritage with</span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)"> </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Ingress / </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Erin Stark<br></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">12. Rewriting neighbourhoods:</span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)"> </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Zombies, Run!</span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)"> </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">and the runner as rhetor / </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Jamie Henthorn<br></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">13. The de-gamification of Foursquare? / </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Rowan Wilken</span></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;outline:0px;background-image:initial;background-repeat:initial"><font face="arial, helvetica, sans-serif"><u><span style="color:rgb(47,47,47)">Part IV: New Markets</span></u><span style="color:rgb(47,47,47)"></span></font></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;outline:0px;background-image:initial;background-repeat:initial"><span style="color:rgb(47,47,47)"><font face="arial, helvetica, sans-serif">14. Social games and game-based revenue models / Mark Balnaves and Gary Madden<br></font></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">15.</span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)"> </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Angry Birds</span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)"> </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">as a social network market / </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Tama Leaver<br></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">16. From premium to freemium: the political economy of the app / </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">David Nieborg</span></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;outline:0px;background-image:initial;background-repeat:initial"><span style="color:rgb(47,47,47);font-family:arial,helvetica,sans-serif"><u>Part V. Cheating, Gambling and Addiction</u></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)"><br></span></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;outline:0px;background-image:initial;background-repeat:initial"><span style="color:rgb(47,47,47)"><font face="arial, helvetica, sans-serif">17. Social casino apps and digital media practices: New paradigms of consumption / Cesar Albarran-Torres<br></font></span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">18. Cheating in</span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)"> </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Candy Crush Saga / </span><span style="font-family:arial,helvetica,sans-serif;color:rgb(47,47,47)">Marcus Carter and Staffan Bjork</span></p><p style="font-size:12.8px;margin:0cm 0cm 15.75pt;vertical-align:baseline;outline:0px;background-image:initial;background-repeat:initial"><font face="arial, helvetica, sans-serif"><u><span style="color:rgb(47,47,47)">Afterword</span></u><span style="color:rgb(47,47,47)"></span></font></p><p style="font-size:12.8px;margin:0cm 0cm 0.0001pt;vertical-align:baseline;outline:0px;background-image:initial;background-repeat:initial"><span style="color:rgb(47,47,47)"><font face="arial, helvetica, sans-serif">19. Reflections on the casual games market in a post-Gamergate world / Adrienne Shaw and Shira Chess</font></span></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif"> </font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif">Michele and I would like to publicly thank all of our wonderful contributors, the folks at Bloomsbury, and Troy Innocent for the rather nifty cover image. For the book’s launch Bloomsbury are offering 40% off the normal price, which makes the eBook version actually affordable for humans, not just libraries! Details here: <a href="http://www.bloomsbury.com/us/social-casual-and-mobile-games-9781501310584/" target="_blank">http://www.bloomsbury.com/us/social-casual-and-mobile-games-9781501310584/</a></font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif"><br></font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif">Any feedback or thoughts on the book would, of course, be most welcome.</font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif"><br></font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif">All the best,</font></p><p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:12.8px"><font face="arial, helvetica, sans-serif">Tama &amp; Michele</font></p><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr">Dr Tama Leaver<br>Senior Lecturer in Internet Studies<br>Faculty of Humanities, MCCA, Curtin University<br>GPO Box U1987 Perth WA Australia 6845<br>Ph: (+61 8) 9266 1258<br>Fax: (+61 8) 9266 3166<br>Email: <a href="mailto:t.leaver@curtin.edu.au" target="_blank">t.leaver@curtin.edu.au</a><br>Web: <a href="http://www.tamaleaver.net" target="_blank">www.tamaleaver.net</a><div>Twitter: @tamaleaver<br><br>CRICOS Provider Code: 00301J (WA) 02637B (NSW) </div></div></div>
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